By far the best facility to combat social unrest, the
Hologram Theatre packs a double whammy. First it boosts your overall Psych significantly,
then it takes two drones right off the top and turns them into happy campers.
Its biggest drawback is that its maintenance is rather high for such an early
facility. You'll definately need the Hologram Theatre's benefits before you even
want to think about building a Hab Complex.
The morale bonus is nice for offensive bombers and copters, but it's with the defensive interceptors that this improvement really comes into it's own. Interceptors already have the strong advantage in air-to-air combat, and the combination of extra morale with a doubling of thier offensive capability makes them pretty much unstoppable ( and if they do take damage, they repair it quicker ). This dosen't mean that the enemy can't mount an effective air assult against you, but it does mean that unless he's attacking in overwhelming force, his air attacks will probably be kamikaze missions and expensive for him. Meanwhile, you'll find that your Aerospace Complexes are making your air units much longer-lived, and therefore more effecient.