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TREE FARM
|
| Cost | 120 |
| Maintenance | 3 |
| Prerequisite | Environmental Economics |
One of the earliest and most useful ecological facilities,
the Tree farm's biggest drawback is its high maintenance cost ( though that
cost is well offset by its bonus to base Economy ). The Psych bonus is, of course,
always welcome in a growing base under a faction that's attempting to maintain
an enlightened social model.
A base must have a Tree Farm in place before it can
build a Hybrid Forest. These two facilities ( either
alone or seperately ) provide you with benefits whether you wish to forest over
your whole territory, or fully exploit it with industrial terraforming improvements.
If you chose the former, it ups your overall productivity, and if the latter
it significantly reduces ecological damage.
If you build a base in a heavily forested area, consider
building this facility eary, so that the extra nutrients can speed your growth.
Whether you get into trouble with drones, cash or the environment, most of
your bases will eventually get to the place where they need this facility, so
you might as well build it sooner rather than later.