Armor Types

[ Synthmetal ] [ Plasma Steel ] [ Silksteel ] [ Photon Wall ] [ Probability Sheath ] [ Neutronium ] [ Antimatter Plate ] [ Stasis Generator ] [ Psi ]

A unit's armor strength determines its combat strength when attacked. The stronger the armor, the better the defense.

No Armor
No Armor
Strength : 1 Cost Factor : 1
Prerequisite - None
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Synthmetal Armor
Synthmetal
Strength : 2 Cost Factor : 2
Prerequisite - Industrial Base
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Plasma Steel Armor
Plasma Steel
Strength : 3 Cost Factor : 3
Prerequisite - High Energy Chemistry
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Silksteel Armor
Silksteel
Strength : 4 Cost Factor : 4
Prerequisite - Silksteel Alloys
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Photon Wall
Photon Wall
Strength : 5 Cost Factor : 5
Prerequisite - Photon/Wave Mechanics
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Probability Sheath
Probability Sheath
Strength : 6 Cost Factor : 6
Prerequisite - Probability Mechanics
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Neutronium Armor
Neutronium
Strength : 8 Cost Factor : 8
Prerequisite - Matter Compression
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Antimatter Plate
Antimatter Plate
Strength : 10 Cost Factor : 10
Prerequisite - Matter Editation
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Stasis Generator
Stasis Generator
Strength : 12 Cost Factor : 12
Prerequisite - Temporal Mechanics
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Psi Armor
Psi Armor
Strength : Protects against Psi Cost Factor : 6
Prerequisite - Eudaimonia
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