Equipment Types

[ Colony Module ] [ Probe Team ] [ Supply Transport ]
[ Terraforming Unit ] [ Troop Transport ]

Colony Module
Colony Module
Attack Rating : 0 Cost Factor : 10
Prerequisite - None
Colony Pod
Colony Needlejet
Colony Copter
Colony Gravship
Colony Hovertank
Colony Pod
Colony Needlejet
Colony Copter
Colony Gravship
Colony Hovertank

The Colony Module can be used to create custom Colony Pods. Units with Colony Modules can build new bases. If a Colony Module is installed on a sea-going unit, bases can be constructed at sea.

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Probe Team
Probe Team
Attack Rating : 0 Cost Factor : 4
Prerequisite - Planetary Networks
Probe Team
Probe Hovertank
Probe Speeder
Probe Foil
Probe Cruiser
Probe Team
Probe Hovertank
Probe Speeder
Probe Foil
Probe Cruiser

The Probe Team module can be used to create custom Probe Teams. Such units function much as regular Probe Teams. Probe Teams can infiltrate and subvert enemy bases and units. They can also steal enemy research information, sabotage base facilities, assassinate key enemy personnel, and conduct genetic warfare.

Move a Probe Team up to an enemy base or unit to engage its powers.

Probe Teams can also defend your bases against their enemy counterparts. If a Probe Team is present in a square when an enemy Probe Team tries to enter, a combat is resolved between them. The Probe Team with the highest morale level usually wins.

Probe Teams often receive morale increases when they complete missions successfully. The higher a Probe Team's morale level, the more likely it is to survive increasingly more complex missions.

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Supply Transport
Supply Transport
Attack Rating : 0 Cost Factor : 8
Prerequisite - Industrial Automation
Supply Crawler
Supply Cruiser
Supply Hovertank
Supply Cruiser Submarine
Supply Gravship
Supply Crawler
Supply Cruiser
Supply Hovertank
Supply Cruiser Submarine
Supply Gravship

The Supply Transport module can be used to create custom supply units. Such units function much as regular Supply Crawlers and can:

  1. Produce nutrients, minerals or energy from any square on the map and send (convoy) the resources to its home base.
  2. Disband themselves in a friendly base to yield their full mineral value towards the constuction of a Secret Project or unit prototype.
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Terraforming Unit
Terraforming Unit
Attack Rating : 0 Cost Factor : 6
Prerequisite - Centauri Ecology
Former
Former Hovertank
Former Gravship
Former Needlejet
Sea Former
Former
Former Hovertank
Former Gravship
Former Needlejet
Sea Former

The Terraforming Unit can be used to create custom terraformers.

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Troop Transport
Troop Transport
Attack Rating : 0 Cost Factor : 4
Prerequisite - Doctrine : Flexibility
Transport Foil
Transport Hovertank
Transport Needlejet
Transport Crawler
Transport Carrier Submarine
Transport Foil
Transport Hovertank
Transport Needlejet
Transport Crawler
Transport Carrier Submarine

The Troop Transport module allows a unit to transport other units by land, sea or air depending on the unit's chassis.

Only sea-going units can transport more than one unit at a time. A foil can transport a number of units equal to twice (2x) its reactor value. A Cruiser can transport a number of units equal to four times (4x) its reactor value.

Transports can normally transport only ground units, but sea-going transports can be given the Carrier Deck special ability to allow them to transport and refuel air units. The Deep Pressure Hull special ability can also be added to create a Transport Carrier Submarine.

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