Terraforming Abilities

Advanced Terraforming

[ Construct Condenser ] [ Construct Echelon Mirror ] [ Construct Thermal Borehole ]
[ Drill to Aquifer ] [ Plant Fungus ]

Basic Terraforming

[ Build Road ] [ Construct Mine ] [ Construct Sensor Array ] [ Construct Solar Collector ] [ Cultivate Farm ] [ Plant Forest ] [ Remove Fungus ] [ Terraform LEVEL ]

Other Terraforming

[ Build Mag Tube ] [ Construct Airbase ] [ Construct Bunker ] [ Construct Mining Platform ] [ Construct Soil Enricher ] [ Construct Tidal Harness ] [ Cultivate Kelp Farm ]
[ Plant Sea Fungus ] [ Remove Sea Fungus ] [ Terraform DOWN ] [ Terraform UP ]



Advanced Terraforming Functions

Construct Condenser Prerequisite : Ecological Engineering
Construct Condenser
A Condenser increases rainfall in its own and all surrounding squares. It also provides an additional +1 nutrient in it's own square, cumulative with farm bonuses. Use condensers to increase nutrient production drastically in dry areas. Condensers have a significant negative ecological impact.

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Construct Echelon Mirror Prerequisite : Ecological Engineering
Construct Echelon Mirror
An Echelon Mirror increases the solar energy collected by Solar Collectors in all surrounding squares by +1. It also counts as a solar collector for the purposes of collecting in it's own square, though it does not receive any additional bonus from other Echelon Mirrors. Echelon Mirrors have a significant negative ecological impact.

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Construct Thermal Borehole Prerequisite : Ecological Engineering
Construct Thermal Borehole
A Thermal Borehole penetrates to Planet's mantle and provides significant mineral and energy bonuses. Borehole squares provide a base +6 minerals and +6 energy, but produce no nutrients and cannot be farmed. Thermal Boreholes cannot be built adjacent to other boreholes (NOT SO!! see Tricks and Hints ), nor on slopes (land squares adjacent to other land squares of lower altitude). Thermal Boreholes have a significant negative ecological impact.

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Drill to Aquifer Prerequisite : Ecological Engineering
Drill to Aquifer
Drilling to Aquifer creates a new river beginning in its square.

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Plant Fungus Prerequisite : Ecological Engineering
Plant Fungus
Using Xenoagricultural techniques, fungus can be cultivated. Production in fungus squares increases with each "Centauri" technology you discover.

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Basic Terraforming Functions

Construct Mine Prerequisite : Centauri Ecology
Construct Mine
A Mine increases the mineral output of a square:
  • Flat Squares : +1 Minerals
  • Rolling Squares : +1 Minerals
  • Rocky Squares : +2 Minerals (+3 w/road)
A Mine also provides an additional +1 minerals in squares with a mineral resource.

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Build Road Prerequisite : Centauri Ecology
Build Road
Roads speed land unit movement. Land units moving along a road can move three times faster than normal. Roads also increase mine production in rocky squares.

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Construct Sensor Array Prerequisite : Centauri Ecology
Construct Sensor Array
A Sensor Array watches surrounding territory for intruders. Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly Sensor Array gains +25% to its defense.

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Construct Solar Collector Prerequisite : Centauri Ecology
Construct Solar Collector
A Solar Collector allows energy collection in a square. Sea level Solar Collectors will collect one (1) energy per turn. Solar Collectors at higher altitudes will collect an additional energy point for each 1000m above sea level.

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Cultivate Farm Prerequisite : Centauri Ecology
Cultivate Farm
A Farm increases the nutrient production of a square by +1. Farms cannot be built in rocky squares.

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Plant Forest Prerequisite : Centauri Ecology
Plant Forest
Forest squares provide balanced but limited nutrient, minerals and energy production. Forest square production is dramatically increased for bases containing a Tree Farm and/or a Hybrid Forest. A Forest will sometimes expand into adjacent squares, even driving out native fungus in the process.

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Remove Fungus Prerequisite : Centauri Ecology
Remove Fungus
Allows Fungus to be removed from a square.

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Terraform LEVEL Prerequisite : Centauri Ecology
 Terraform LEVEL
Terraform Level decreases the rockiness level of a square. It can be used to turn rocky squares into rolling squares suitable for farming.

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Other Terraforming Functions

Build Mag Tube Prerequisite : Monopole Magnets
Build Mag Tube
Mag Tubes greatly speed land unit movement. Land units moving between Mag Tube squares do not expend any movement points.

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Construct Airbase Prerequisite : Doctrine : Air Power
Construct Airbase
An Airbase allows friendly air units to land and refuel.

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Construct Bunker Prerequisite : Advanced Military Algorithms
Construct Bunker
A Bunker improves the defense value of its square. Units defending in bunkers gain +50% to their defense.

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Construct Mining Platform Prerequisite : Doctrine : Flexibility
Construct Mining Platform

A Mining Platform increases the minerals output of an ocean square by +1, or by +2 if Advanced Ecological Engineering has been discovered. Mining Platforms can only be built on shelf squares ( depth less than 1000m).

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Construct Soil Enricher Prerequisite : Advanced Ecological Engineering
Construct Soil Enricher
A Soil Enricher increases the nutrient production of a square by +1. Soil Enrichers can be built only in squares which already contain a Farm.

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Construct Tidal Harness Prerequisite : Doctrine : Flexibility
Construct Tidal Harness
A Tidal Harness allows energy collection in an ocean square. Squares with Tidal Harnesses produce 3 energy per turn. Tidal Harnesses can only be built on shelf squares ( depth less than 1000m).

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Cultivate Kelp Farm Prerequisite : Doctrine : Flexibility
Cultivate Kelp Farm
A Kelp Farm increases the nutrient production of an ocean square by +1. Kelp Farms can only be planted on shelf squares ( depth less than 1000m).

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Plant Sea Fungus Prerequisite : Doctrine : Flexibility
Plant Sea Fungus
Using Xenoagricultural techniques, fungus can be cultivated. Production in fungus squares increases with each "Centauri" technology you discover.

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Remove Sea Fungus Prerequisite : Doctrine : Flexibility
Remove Sea Fungus
Allows Sea Fungus to be removed from a square.

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Terraform DOWN Prerequisite : Environmental Economics
Terraform DOWN 
Terraform Down decreases the altitude of the current square by approximately 1000m. A land square can be "lowered into the sea" only by a Sea Former in a nearby ocean square.

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Terraform UP Prerequisite : Environmental Economics
 Terraform UP
Terraform Up increases the altitude of the current square by approximately 1000m. This can result in ocean squares becoming land squares. This technique is perfect for creating land-bridges into enemy territory.

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