Completes the Transcendence sequence and ends the Human Era
The Ascent cannot be started until the Voice of Planet is operational
There's nothing subtle about this one. Build the Ascent,
and win the Transcendence game. It has no other effect, and why should it?
The only thing tricky about this one is the price, more
than three times that of any other single project in the game. Towards the end
of a development-based game you should have several bases producing more than
50 minerals per turn, but even so it will take 30 to 40 turns to build the Ascent,
so plan ahead. Don't wait until the game announces manditory retirement to start
the project. ( And remember to add time to build the voice of Planet as well into
your long-range planning. ) Also, keep in mind that once the Threshold is built,
any faction can start working on the Ascent, so don't procrastinate. ( It's also
a viable strategy to let some other faction invest the time and resources necessary
for the Threshold, then you build the Ascent and steal the victory after they've
done the grunt-work. )
Of course, you can use your energy reserves to hurry the
Ascent, and there's absolutely no reason not to....like the man said, you can't
take it with you. If you have over 10,000 energy saved up, you can start the Ascent
sginificantly later than otherwise.