| Last Secret Project |
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BULK MATTER TRANSMITTER
|
Cost |
600 |
Prerequisite |
Matter Transmission |
This is one of those touchy late-game projects that
you have to watch out for. It can be very useful, but it can also turn around
and bite you.
+2 minerals may not sound like much, but take into account
that by the time you're far enough along the tech tree to build this project,
you're pretty close to having all base facilities available, including all those
nifty gizmos that cause your mineral production to shoot up. If a base has a
full suite of production-enhancing facilities ( Genejack
Factory, Robotic Assembly Plant,
Quantum Converter and Nanoreplicator
) this goody gives that base an instant +6 minerals per turn, and that's a significant
jump.
The downside to this is that it comes at a time when
Planet is probably ecologically vulnerable anyway, and unless you're very careful,
this project could easily tip you over into global warming instantly. If you
start work on the Bulk Matter Transmitter, also immediately start your high-mineral-production
bases building Tree Farms and Centauri
Preserves ( if they haven't already ). Alternately, you may want to think
about negotiating for the Council votes to launch a solar shade, should it come
to that.
This facility is most useful if you're in a late-game push to outdo the other
factions in overall base production, but avoid it if you're worried that you
may be in danger of an unwanted spell of global warming.