Building this project is far more economical than trying
to build a Bioenhancement Center in every base. And once you have it, you have
a clear leg up over the opposition in terms of military power ( particularly if
you have the Cyborg Factory together with the Command Nexus
and / or the Maritime Control Center ). Any conquest-driven
strategy will benefit strongly from this project ( although it comes a bit late
in the tech tree for most successful quick-kill games).
If you're determined to play a faction that's as peaceful,
enlightened and isolated as possible, you may be tempted to give this one a pass,
but think twice. Eventually somebody's going to notice you, and when that happens
you'll appreciate a solid morale advantage. Also, if you have this project, your
more aggressive opponents don't, which means they'll either be at a morale disadvantage,
or have been forced to spend valuable time building bioenhancement centers instaed
of offensive units.
Factions embracing the Wealth or Eudaimonic social choices
should think seriously about this project, as should the Gaians,
to counteract the penalties to morale that go with these choices. The Spartans
will always want this advance - combined with thier faction advantage and morale,
and a few intelligent social choices, this can have the Spartans well on the way
to creating units at the highest morale level straight out of boot camp ( take
that, mind worms!).