Last Secret Project
-= Secret Projects Page =-
Next Secret Project

Human Genome Project
HUMAN GENOME PROJECT

Cost

200

Prerequisite

Biogenetics






    Unless your faction starts the game pre-qualified for a secret project ( the Peacekeepers start out with the ability to build this project ), this one is the most likely to be the first project to become available ( its prerequisite is on the path to Secrets of the Human Brain ). Its benefit is simple, straightforward and universal, and this project is probably the single best value in the game.

    Sure, one extra Talent may not sound like much, but consider how early you get it. This project alone will probably stav off the onset of drone troubles by several turns, even if you play a drone-prone society ( this project can be a lifesaver for the drone-prone University ). And that one extra talent will allow ( speaking in very general term ) one extra square to stay in production for each base of significant size, throughout the entire game. Compare the benefit of that one square per base with the cost of the project, and you start to see why the Human Genome Project is such a great buy.

    The only time this project is arguably not worth the effort is when you're playing a hardcore, quick-kill conquest strategy, in which case the long-term benefits are moot, and the contentment isn't a big factor anyway.

    One final extra...building this project makes your entire faction permanently immune to the Promethus Virus natural disaster.

    This project is cheap, it's bebefit is lasting and universal, and it has no downside. It may take some sacrifice to grab this project early enough to bebefit from it, but it will more than repay you in the long run.