Unless your faction starts the game pre-qualified for
a secret project ( the Peacekeepers
start out with the ability to build this project ), this one is the most
likely to be the first project to become available ( its prerequisite is on the
path to Secrets ofthe
Human Brain ). Its benefit is simple, straightforward and universal, and this
project is probably the single best value in the game.
Sure, one extra Talent may not sound like much, but consider
how early you get it. This project alone will probably stav off the onset of drone
troubles by several turns, even if you play a drone-prone society ( this project
can be a lifesaver for the drone-prone University
). And that one extra talent will allow ( speaking in very general term ) one
extra square to stay in production for each base of significant size, throughout
the entire game. Compare the benefit of that one square per base with the
cost of the project, and you start to see why the Human Genome Project is such
a great buy.
The only time this project is arguably not worth the effort
is when you're playing a hardcore, quick-kill conquest strategy, in which case
the long-term benefits are moot, and the contentment isn't a big factor anyway.
One final extra...building this project makes your entire
faction permanently immune to the Promethus Virus
natural disaster.
This project is cheap, it's bebefit is lasting and universal,
and it has no downside. It may take some sacrifice to grab this project early
enough to bebefit from it, but it will more than repay you in the long run.