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Self Aware Colony
SELF AWARE COLONY

Cost

500

Prerequisite

Self-Aware Machines






    This is a late-game project that comes along right when you need it ... if you need it at all. If you're an agressive base developer, you'll find that as you reach the top of the tech tree, and keep building new facilities for your bases, sooner or later they'll start to get expensive. This project will allow you to toss everything including the kitchen sink into your bases, and still stay in a positive cash-flow situation.

    The free police power is handy for those late-game offensive pushes. Realistically, however, you'll need a Police rating of +2 or better to get any good out of it - note that the project dosen't actually change your Police rating (although this project goes well with the Ascetic Virtues), since you're probably keeping one or two defensive units permanently stationed in your base anyway. If you're the belt-and-suspenders type, who habitually keeps three or more units stationed permanently in each base, then the "virtual police" granted by this project will do nothing for you, since police units max out at three.