| Last Secret Project |
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SINGULARITY INDUCTOR
|
Cost |
600 |
Prerequisite |
Controlled Singularity |
The Quantum Converter is a very powerful improvement,
and this is a very powerful project. So powerful, that some careful management
is needed to keep it from creating a major mess.
The problem here is ecological disaster. When you're
upping your minerals production one base at a time, it's a great deal easier
to deal with any ecological damage that emerges than when you blast your entire
faction up all at once. Yes, the project does mitigate the effects of increased
production somewhat (which, in the long run, definately makes it superior to
building converters at each base individually). But don't be fooled, there will
be an overall increase in your ecological damage immediately upon building this
project, and if you're already close to global warming, it can easily tip you
over the edge.
The Singularity Inductor is particularly dangerous if
it's built in rapid sequence with the Cloning Vats and
the Bulk Matter Transmitter, both of which also cause
production and ecological damage to shoot up upon completion. Try to spread
these three out enough to deal with them efficiently.
A word to the wise is sufficent. When you start work
on the Singularity Inductor (don't wait until you complete it), it's in your
best interest to start a concentrated program of Centauri
Preserve, Tree Farm and Hybrid
Forest building (if you haven't already). This is especially true for your
larger bases and any base already showing ecological damage.
Of course, if you're trying to induce a spell of global
warming, this project could easily tip you over the top to your goal of universal
immersion.