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Singularity Inductor
SINGULARITY INDUCTOR

Cost

600

Prerequisite

Controlled Singularity






    The Quantum Converter is a very powerful improvement, and this is a very powerful project. So powerful, that some careful management is needed to keep it from creating a major mess.

    The problem here is ecological disaster. When you're upping your minerals production one base at a time, it's a great deal easier to deal with any ecological damage that emerges than when you blast your entire faction up all at once. Yes, the project does mitigate the effects of increased production somewhat (which, in the long run, definately makes it superior to building converters at each base individually). But don't be fooled, there will be an overall increase in your ecological damage immediately upon building this project, and if you're already close to global warming, it can easily tip you over the edge.

    The Singularity Inductor is particularly dangerous if it's built in rapid sequence with the Cloning Vats and the Bulk Matter Transmitter, both of which also cause production and ecological damage to shoot up upon completion. Try to spread these three out enough to deal with them efficiently.

    A word to the wise is sufficent. When you start work on the Singularity Inductor (don't wait until you complete it), it's in your best interest to start a concentrated program of Centauri Preserve, Tree Farm and Hybrid Forest building (if you haven't already). This is especially true for your larger bases and any base already showing ecological damage.

    Of course, if you're trying to induce a spell of global warming, this project could easily tip you over the top to your goal of universal immersion.