There's nothing tricky about this one. If you really,
really like native life units ( or have a strong personal taste for Psi Attack
units over more conventional guns ), then you want this project....bad.
If you wouldn't poke a tame mind worm with a 10' stick, then you can probably
give it a pass ( unless, perhaps, you want to snatch it away from a rival faction
with a known mind worm fetish).
Actually, it's just a bit more complicated than that.
Since native life units only engage in Psi combat, regardless of whether they're
attacking or defending, this project can give you an important edge in pre-emptive
strikes against all mind worms and thier other vectors. This is equally true for
both wild and enemy controlled native life units. If you play on worlds with abundant
native life ( or tend to kick up a lot of ecological destruction ), this project
can definately make your life easier.
If you're pursuing a Green Conquest strategy, then the
Dream Twister arguably becomes the single most important project in the game.
There's very little in the game that can go head-to-head against a demon biol
working under the influence of the Dream Twister.