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Cloning Vats
CLONING VATS

Cost

500

Prerequisite

Biomachinery





    For whatever it's worth, this tends to be the earliest 500-point project to pop up. It's a useful and diverse asset to your faction, but requires some careful management. The population boom effect can be useful in becoming a dominant faction, but all those extra citizens can be a pain to deal with, especially if you're already facing drone trouble. The University in particular, with it's drone-prone ways, should make preparations ( in the form of psych-enhancing base facilities ) before building this one.

    The Cloning Vats work particularly well in conjunction with the Planetary Transit System, allowing you to grow brand-new bases to significant size in jig time.

    The more subtle side of this project is it's effect on Social Engineering. In addition to eliminating all negatives from the Power and Thought Control choices, it also, by nature, makes the Growth social factor more or less irrelevant. Building this project allows you to go to a Green/Power/Thought Control system with no negatives whatsoever - perfect for a late-game conquest drive. The vats make Planned and Eudaimonic choices just a little bit less appealing, because it makes these choices' bonuses to growth irrelevant ( which is not a problem, really, but you may want to think about a choice with a bit more bang for your buck ).

    If you're trying to control your population, give this one a pass. It will be of some use to most other factions, but only if proper preperations are made.